Game was made later so it looks better. Pendleton View Profile View Posts. Chel looks pretty generic in the first game but as mentioned above the better graphics of Portal 2 combined with more time and resources spent on development after the huge success of the first game I'd imagine results in a more detailed Chel for the sequel which brings about the seeming inconsistency.
Chel is in the same outfit but has taken off the top as a kind of "rolling her sleeves up to show she means business". Last edited by vioray ; 29 Aug, pm. Glados claims she is going to die in 60 years during the first part of the second game. Figure that one out. One popular theory is been that Chell is a clone and there are a large number of Chell clones allowing GLaDOS to repeatedly test the Portal Gun even in life-threatening environments.
Another theory is that Chell is an android, not only accounting for the unusual story aspects the 'clone' theory highlights but also explaining why Chell has springs attached to her legs and why GLaDOS releases Chell into a live-fire course designed for androids. This theory is largely based on the idea that the Aperture Science 'bring your daughter to work' day was the same day that GLaDOS was first activated.
If a clone of Chell had run through the testing process before then that could mean that the 'C. Johnson' who graffitied their name across one wall in the Aperture building could in fact be 'Chell Johnson'. Despite the multiple theories as to Chell's identity Valve have neither confirmed or denied any of them and continue to keep the character of Chell shrouded in mystery.
The only exception being that Valve mentioned that Chell was not a clone or at least not a part of a series of clones during Giant Bomb's own Portal 2 Spoilercast. Development A comparison between the original Chell and the model she was based on. Chell's appearance was modelled on that of model Alesia Glidewell. Her orange jumpsuit in the original Portal was added to give her a dehumanised look and convey the idea that she was a test subject.
The springs on the base of her feet were taken from the model of the Combine Assassin, an enemy cut from Half-Life 2 , and added to Chell due to many testers of the game wondering why Chell was able to survive seemingly fatal falls with no damage.
For Portal 2 the Valve team redesigned Chell and went through a large number of concepts before settling on a grey jumpsuit, to make her look as though she had been dressed by a computer. A white cap was also eventually added to the design and a concept render also included some areas of green colouring on her jumpsuit. Some time after announcing this new design the Valve team scrapped it in favour of Chell wearing her old orange jumpsuit tied around her waist and a sleeveless white top with the Aperture Laboratories logo on it.
The new outfit gave Chell more physical freedom and was adopted to signify that Chell had evolved from being a test subject into the cause of the Aperture Labs destruction. Tweet Clean. Cancel Update. In English it translates to, "You are using this translator software incorrectly.
Please, consult the manual. Goofs Portals moving would cause reality problems, and so the game cuts any portals that do so. However one level requires you to put portals on moving surfaces. Quotes Cave Johnson : [Cave Johnson died long before the events of the game. Crazy credits After the credits, Wheatley offers his opinions on the end of the game while the Space Core orbits around him.
Connections Featured in Sage Reviews: Portal 2 User reviews 24 Review. Top review. Portal's unique puzzle-solving gameplay is remarkably upgraded in Portal 2. Portal 2 is an unique game, as It's successful predecessor. It's filled with incredibly clever puzzles. And it has a fantastic story, with unforgettable moments. It's cleverly done in singleplayer, but the multiplayer co-op is even better, because, having a partner when you solve puzzles is rewarding, and enjoyable at the same time.
Visually is nothing special, but Source Engine did It's job very well, and the soundtrack is great. The voice acting is extremely good. The replay value may not be very high, but with a great plot, enjoyable puzzles, outstanding character and a fantastic co-op, there's probably a reason to come back and to play.
I recommend this game to everyone, especially the people who love puzzle games! FAQ 1. Why is Chell still navigating the Aperture facility? Chell , documented as Test Subject 1 but previously as , was a test subject of the Aperture Science computer-aided Enrichment Center, and was involved in the testing of the Company's Handheld Portal Device commonly known as the Portal Gun.
She is the silent protagonist of Portal and the single-player campaign in Portal 2. Very little is known of her past, beyond her possible abandonment at birth and her stubborn will to live. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and bypassing various sections of the Facility in order to escape. Much of Chell's past remains a mystery. During the final events of Portal , GLaDOS mentions numerous times that Chell was abandoned at birth, and also mentions that she was adopted, and such references continue throughout Portal 2 , although the credibility of GLaDOS' word is unclear.
Many of GLaDOS' comments throughout Portal 2 and the latter stages of Portal are in an effort to belittle, annoy or distract Chell from achieving her goal, and whether or not statements of her adoption and orphan status are true or not is up for debate.
During the events of Portal 2, it is implied that Chell may be the daughter of a scientist who worked at Aperture Science. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. GLaDOS then generates two oval-shaped teleportation fabrics portals on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault.
Chell exits from the Vault, however she notices empty observation rooms which lack the staff that should be recording her performance. After completing her first test and acquiring an understanding the cube -and- button based mechanic, she is put through a series of tests to further explore and understand the use of portals. Having completed two tests, Chell reaches a test chamber in which she acquires the Portal Gun. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as Goo and High Energy Pellets , among others.
Skillfully avoiding these hazards, Chell is assisted by the Companion Cube and by the Aperture Science Advanced Knee Replacement components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling from great heights. Eventually, the single-portal variant of her Portal Gun is upgraded to create a set of linked portals. As an incentive to complete the tests, GLaDOS promises Chell that cake will be served once all tests chambers have been completed.
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